206 lines
6.4 KiB
Rust
206 lines
6.4 KiB
Rust
/*
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* meli - status tab module.
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*
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* Copyright 2019 Manos Pitsidianakis
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*
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* This file is part of meli.
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*
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* meli is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* meli is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with meli. If not, see <http://www.gnu.org/licenses/>.
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*/
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use super::*;
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use std::fmt;
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#[derive(Debug)]
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pub struct StatusPanel {
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cursor: (usize, usize),
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content: CellBuffer,
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dirty: bool,
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id: ComponentId,
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}
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impl fmt::Display for StatusPanel {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "status")
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}
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}
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impl Component for StatusPanel {
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fn draw(&mut self, grid: &mut CellBuffer, area: Area, context: &mut Context) {
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if !self.dirty {
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return;
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}
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let (width, height) = self.content.size();
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{
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let (_, y) = write_string_to_grid(
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"Worker threads",
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&mut self.content,
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Color::Default,
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Color::Default,
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Attr::Bold,
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((1, 1), (width - 1, height - 1)),
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true,
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);
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let mut y = y + 1;
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let work_controller = context.work_controller().threads.lock().unwrap();
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let mut workers: Vec<&Worker> = work_controller.values().collect::<Vec<&Worker>>();
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let mut max_name = 0;
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workers.sort_by_key(|w| {
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max_name = std::cmp::max(max_name, w.name.len());
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w.name.as_str()
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});
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for worker in workers {
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let (x, y_off) = write_string_to_grid(
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&format!(
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"- {:<max_name$} {}",
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worker.name.as_str(),
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worker.status.as_str(),
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max_name = max_name
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),
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&mut self.content,
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Color::Default,
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Color::Default,
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Attr::Default,
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((1, y), (width - 1, height - 1)),
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true,
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);
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for x in x..(width - 1) {
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self.content[(x, y)].set_ch(' ');
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}
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y = y_off + 1;
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}
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write_string_to_grid(
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"Static threads",
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&mut self.content,
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Color::Default,
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Color::Default,
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Attr::Bold,
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((1, y + 1), (width - 1, height - 1)),
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true,
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);
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y += 2;
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let work_controller = context.work_controller().static_threads.lock().unwrap();
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let mut workers: Vec<&Worker> = work_controller.values().collect::<Vec<&Worker>>();
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max_name = 0;
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workers.retain(|w| w.name != "WorkController-thread");
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workers.sort_by_key(|w| {
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max_name = std::cmp::max(max_name, w.name.len());
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w.name.as_str()
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});
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for worker in workers {
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let (x, y_off) = write_string_to_grid(
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&format!(
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"- {:<max_name$} {}",
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worker.name.as_str(),
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worker.status.as_str(),
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max_name = max_name
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),
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&mut self.content,
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Color::Default,
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Color::Default,
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Attr::Default,
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((1, y), (width - 1, height - 1)),
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true,
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);
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for x in x..(width - 1) {
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self.content[(x, y)].set_ch(' ');
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}
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y = y_off + 1;
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}
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}
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let (cols, rows) = (width!(area), height!(area));
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self.cursor = (
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std::cmp::min(width.saturating_sub(cols), self.cursor.0),
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std::cmp::min(height.saturating_sub(rows), self.cursor.1),
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);
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clear_area(grid, area);
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copy_area(
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grid,
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&self.content,
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area,
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(
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(
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std::cmp::min((width - 1).saturating_sub(cols), self.cursor.0),
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std::cmp::min((height - 1).saturating_sub(rows), self.cursor.1),
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),
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(
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std::cmp::min(self.cursor.0 + cols, width - 1),
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std::cmp::min(self.cursor.1 + rows, height - 1),
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),
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),
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);
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self.dirty = false;
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context.dirty_areas.push_back(area);
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}
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fn process_event(&mut self, event: &mut UIEvent, _context: &mut Context) -> bool {
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match *event {
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UIEvent::Input(Key::Left) => {
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self.cursor.0 = self.cursor.0.saturating_sub(1);
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self.dirty = true;
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return true;
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}
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UIEvent::Input(Key::Right) => {
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self.cursor.0 = self.cursor.0 + 1;
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self.dirty = true;
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return true;
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}
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UIEvent::Input(Key::Up) => {
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self.cursor.1 = self.cursor.1.saturating_sub(1);
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self.dirty = true;
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return true;
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}
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UIEvent::Input(Key::Down) => {
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self.cursor.1 = self.cursor.1 + 1;
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self.dirty = true;
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return true;
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}
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UIEvent::MailboxUpdate(_) => {
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self.dirty = true;
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}
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_ => {}
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}
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false
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}
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fn is_dirty(&self) -> bool {
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self.dirty
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}
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fn set_dirty(&mut self) {
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self.dirty = true;
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}
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fn id(&self) -> ComponentId {
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self.id
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}
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fn set_id(&mut self, id: ComponentId) {
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self.id = id;
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}
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}
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impl StatusPanel {
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pub fn new() -> StatusPanel {
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let content = CellBuffer::new(120, 40, Cell::default());
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StatusPanel {
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cursor: (0, 0),
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content,
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dirty: true,
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id: ComponentId::new_v4(),
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}
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}
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}
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