meli/src/bin.rs

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/*
* meli - bin.rs
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*
* Copyright 2017-2018 Manos Pitsidianakis
*
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* This file is part of meli.
*
* meli is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* meli is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with meli. If not, see <http://www.gnu.org/licenses/>.
*/
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/*! This crate contains the frontend stuff of the application. The application entry way on `src/bin.rs` creates an event loop and passes input to the `ui` module.
The mail handling stuff is done in the `melib` crate which includes all backend needs. The split is done to theoretically be able to create different frontends with the same innards.
*/
extern crate melib;
extern crate ui;
use ui::*;
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pub use melib::*;
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use std::thread;
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use std::io::{stdout, stdin, };
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#[macro_use]
extern crate chan;
extern crate chan_signal;
use chan_signal::Signal;
fn main() {
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/* Lock all stdios */
let _stdout = stdout();
let mut _stdout = _stdout.lock();
let stdin = stdin();
let stdin = stdin;
/*
let _stderr = stderr();
let mut _stderr = _stderr.lock();
*/
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/* Catch SIGWINCH to handle terminal resizing */
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let signal = chan_signal::notify(&[Signal::WINCH]);
/* Create a channel to communicate with other threads. The main process is the sole receiver.
* */
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let (sender, receiver) = chan::sync(::std::mem::size_of::<ThreadEvent>());
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{
let sender = sender.clone();
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thread::Builder::new().name("input-thread".to_string()).spawn(move || {
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get_events(stdin, move | k| { sender.send(ThreadEvent::Input(k));
})}).unwrap();
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}
/* Create the application State. This is the 'System' part of an ECS architecture */
let mut state = State::new(_stdout, sender);
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/* Register some reasonably useful interfaces */
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let menu = Entity {component: Box::new(AccountMenu::new(&state.context.accounts)) };
let listing = MailListing::new();
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let b = Entity { component: Box::new(listing) };
let window = Entity { component: Box::new(VSplit::new(menu, b, 80)) };
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let status_bar = Entity { component: Box::new(StatusBar::new(window)) };
state.register_entity(status_bar);
let xdg_notifications = Entity { component: Box::new(ui::components::notifications::XDGNotifications {}) };
state.register_entity(xdg_notifications);
/* Keep track of the input mode. See ui::UIMode for details */
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let mut mode: UIMode = UIMode::Normal;
'main: loop {
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state.render();
'inner: loop {
/* Check if any entities have sent reply events to State. */
let events: Vec<UIEvent> = state.context.replies();
for e in events {
state.rcv_event(e);
}
state.redraw();
/* Poll on all channels. Currently we have the input channel for stdin, watching events and the signal watcher. */
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chan_select! {
receiver.recv() -> r => {
match r.unwrap() {
ThreadEvent::Input(k) => {
match mode {
UIMode::Normal => {
match k {
Key::Char('q') | Key::Char('Q') => {
drop(state);
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break 'main;
},
Key::Char(';') => {
mode = UIMode::Execute;
state.rcv_event(UIEvent { id: 0, event_type: UIEventType::ChangeMode(mode)});
state.redraw();
}
key => {
state.rcv_event(UIEvent { id: 0, event_type: UIEventType::Input(key)});
state.redraw();
},
}
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},
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UIMode::Execute => {
match k {
Key::Char('\n') | Key::Esc => {
mode = UIMode::Normal;
state.rcv_event(UIEvent { id: 0, event_type: UIEventType::ChangeMode(mode)});
state.redraw();
},
k @ Key::Char(_) => {
state.rcv_event(UIEvent { id: 0, event_type: UIEventType::ExInput(k)});
state.redraw();
},
_ => {},
}
},
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}
},
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ThreadEvent::RefreshMailbox { name : n } => {
state.rcv_event(UIEvent { id: 0, event_type: UIEventType::Notification(n.clone())});
state.redraw();
/* Don't handle this yet. */
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eprintln!("Refresh mailbox {}", n);
},
ThreadEvent::UIEventType(e) => {
state.rcv_event(UIEvent { id: 0, event_type: e});
state.render();
},
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}
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},
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signal.recv() -> signal => {
if let Some(Signal::WINCH) = signal {
state.update_size();
state.render();
state.redraw();
}
},
}
}
}
}