128 lines
3.7 KiB
Rust
128 lines
3.7 KiB
Rust
/*
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* meli - ui module.
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*
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* Copyright 2017-2018 Manos Pitsidianakis
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*
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* This file is part of meli.
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*
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* meli is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* meli is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with meli. If not, see <http://www.gnu.org/licenses/>.
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*/
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pub mod utilities;
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pub mod mail;
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use super::*;
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pub use utilities::*;
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pub use mail::*;
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use std::fmt;
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use super::cells::{Color, CellBuffer};
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use super::position::{Area, };
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use super::{UIEvent, UIEventType, Key};
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/// The upper and lower boundary char.
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const HORZ_BOUNDARY: char = '─';
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/// The left and right boundary char.
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const VERT_BOUNDARY: char = '│';
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/// The top-left corner
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const TOP_LEFT_CORNER: char = '┌';
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/// The top-right corner
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const TOP_RIGHT_CORNER: char = '┐';
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/// The bottom-left corner
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const BOTTOM_LEFT_CORNER: char = '└';
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/// The bottom-right corner
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const BOTTOM_RIGHT_CORNER: char = '┘';
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const LIGHT_VERTICAL_AND_RIGHT: char = '├';
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const LIGHT_VERTICAL_AND_LEFT: char = '┤';
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const LIGHT_DOWN_AND_HORIZONTAL: char = '┬';
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const LIGHT_UP_AND_HORIZONTAL: char = '┴';
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/// `Entity` is a container for Components. Totally useless now so if it is not useful in the
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/// future (ie hold some information, id or state) it should be removed.
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pub struct Entity {
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//context: VecDeque,
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pub component: Box<Component>, // more than one?
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}
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impl Entity {
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/// Pass events to child component.
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pub fn rcv_event(&mut self, event: &UIEvent, context: &mut Context) {
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self.component.process_event(&event, context);
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}
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}
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impl fmt::Debug for Entity {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "Entity", )
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}
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}
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/// Types implementing this Trait can draw on the terminal and receive events.
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/// If a type wants to skip drawing if it has not changed anything, it can hold some flag in its
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/// fields (eg self.dirty = false) and act upon that in their `draw` implementation.
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pub trait Component {
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fn draw(&mut self, grid: &mut CellBuffer, area: Area, context: &mut Context);
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fn process_event(&mut self, event: &UIEvent, context: &mut Context);
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fn is_dirty(&self) -> bool {
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true
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}
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}
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fn write_string_to_grid(s: &str, grid: &mut CellBuffer, fg_color: Color, bg_color: Color, area: Area) -> usize {
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let bounds = grid.size();
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let upper_left = upper_left!(area);
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let bottom_right = bottom_right!(area);
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let (mut x, mut y) = upper_left;
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if y > (get_y(bottom_right)) || x > get_x(bottom_right) ||
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y > get_y(bounds) || x > get_x(bounds) {
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return 0;
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}
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for c in s.chars() {
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grid[(x,y)].set_ch(c);
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grid[(x,y)].set_fg(fg_color);
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grid[(x,y)].set_bg(bg_color);
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x += 1;
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if x == (get_x(bottom_right))+1 || x > get_x(bounds) {
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x = get_x(upper_left);
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y += 1;
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if y == (get_y(bottom_right))+1 || y > get_y(bounds) {
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return x;
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}
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}
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}
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x
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}
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fn clear_area(grid: &mut CellBuffer, area: Area) {
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let upper_left = upper_left!(area);
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let bottom_right = bottom_right!(area);
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for y in get_y(upper_left)..=get_y(bottom_right) {
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for x in get_x(upper_left)..=get_x(bottom_right) {
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grid[(x,y)].set_ch(' ');
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grid[(x,y)].set_bg(Color::Default);
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grid[(x,y)].set_fg(Color::Default);
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}
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}
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}
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