36 lines
1.3 KiB
Plaintext
36 lines
1.3 KiB
Plaintext
From: timd at macquarie.com.au (Timothy Docker)
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Date: 11 May 1999 09:24:43 +1000
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Subject: PyOpenGL on Linux: waiting for hardware acceleration
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References: <7h7eg1$h8s$1@nnrp1.deja.com>
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Message-ID: <m4iemkofqys.fsf@macquarie.com.au>
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Content-Length: 1049
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X-UID: 1999
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srenner at lycosmail.com writes:
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> Does anyone have hardware acceleration working with Linux yet? I have
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> been waiting for over a year -- it is always reputed to be just
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> around the corner. If anyone wants to do complete 3d toy world/game
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> prototyping in Python, the tools are already in place. I should know,
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> since that's what I've been spending all my time on.
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If you are have a 3dfx based graphics card, then 3d hardware
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acceleleration+linux+mesa+python works fine. I've had this working for
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some time now (toy usage only though).
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There were no tricks to getting this to work, just build mesa with
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3dfx support, build python, build pyOpenGL, and start coding python.
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The major drawback - with the card that I have 3d can only be fully
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accellerated with full screen output. Output to a window requires a
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copy of the frame, which slows things down alot (but it still much
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faster than software only mesa).
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--------------------------------------------------------------
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Tim Docker timd at macquarie.com.au
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