wasm-demo/demo/ermis-f/python_m/cur/0206

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From: news at helen.demon.nl (Ilja Heitlager)
Date: Thu, 29 Apr 1999 10:27:34 +0200
Subject: Using Python for Modular Artificial Intelligence code
References: <newscache$bu0saf$a8n$1@news.tne.net.au>
Message-ID: <7g94lp$mdu$1@news.worldonline.nl>
X-UID: 206
>I've started looking into Python as the AI scripting language for this
>purpose, but I'm having trouble seeing exactly how I could do this. I want
>a message passing architecture - so one object in the game world sends a
>message to another for interpretation (along with a Python tuple for the
>parameters of the message perhaps). This requires a two way interface
>between my C++ code and the Python script loaded for the particular game
>object.
Wouldn't you be better of using a network or distributed architecture. Use
Corba or TCP/IP protocol to let your objects interact. Saves you the trouble
of language-interoperatablility and provides possibilities for multi-user
(You're doing a LARGE game project, not?)
Where do you use C++ for anyway? GUI's? Build them in Python, forget C++
until you are done and than use C++ to speed up critical sections
Ilja