From: astro at nospam.tne.net.au (Tim Auld)
Date: Mon, 3 May 1999 21:43:52 +0930
Subject: Using Python for Modular Artificial Intelligence code
References: <newscache$orb3bf$jnj$1@news.tne.net.au> <1286466145-87242670@hypernet.com>
Message-ID: <newscache$mep5bf$dc$1@news.tne.net.au>
X-UID: 1888                                                 

>> ... The multi-threading with socket
>> communication would have been too slow.
>
>Snicker. You can saturate a LAN connection from a Python socket.
>Granted, if you rewrite in C, you'll use a bit less CPU.


The "multi-threading with socket" solution I was talking about refered to
using sockets between C/C++ program threads, not Python.  Just about
anything can saturate a network.  It would have been slow for the game due
to the task switching and that Windows doesn't handle lots of threads well,
as well as the unnecessary data transfer.

Regards,
Tim






