From: philh at vision25.demon.co.uk (Phil Hunt)
Date: Sun, 23 May 99 01:29:00 GMT
Subject: Python: performance, footprint, multi-threading, etc.
References: <37458E5F.78B3A88D@tdv.com>
Message-ID: <927422940snz@vision25.demon.co.uk>
X-UID: 1908                                                 

In article <37458E5F.78B3A88D at tdv.com> timb at tdv.com "Tim Browse" writes:
> Performance
> 
> I haven't checked the performance of Python yet - I don't know if it
> will be fast enough for our purposes.  This isn't a question about
> Python speed etc.; I'm merely stating this now to pre-empt any "You
> lamer! Python is too slow for games" responses :).

Persumably, you won't be writing all the game in Python, just some 
of it.

So I don't think there will be in practice any problems with speed --
because if there are problems, you just rewrite those bits in C++.

-- 
Phil Hunt....philh at vision25.demon.co.uk





