From: joe at strout.net (Joe Strout)
Date: Fri, 09 Apr 1999 13:48:46 -0700
Subject: povray.py
References: <__YN2.30200$FZ5.11443@news.rdc1.sfba.home.com> <y0jpv5hx606.fsf@vier.idi.ntnu.no> <m3bth1wk8b.fsf@solo.david-steuber.com> <slrn7go62n.f5i.quinn@cruzeiro.ugcs.caltech.edu> <370E4F3E.F9C2CD07@lockstar.com> <slrn7gsick.14q.quinn@necro.ugcs.caltech.edu>
Message-ID: <joe-090419991348467996@chinacat.salk.edu>
Content-Length: 1093
X-UID: 581                                                  

In article <slrn7gsick.14q.quinn at necro.ugcs.caltech.edu>, Quinn Dunkan
<quinn at necro.ugcs.caltech.edu> wrote:

> pov.py v0.0:
> http://www.calarts.edu/~elaforge/pov/
> 
> I guess it's released now :)

Cool!  Looks very neat.  I'm not quite clear on how you're planning to
handle animations.  Will your Python script spit out a different
POV-Ray script for each time point?  Or will it spit out a whole series
of them?  Some things, like flocking behavior, are really hard to
implement in a clock-independent way.

Also, I see matrix transforms are on your to-do list.  I suggest you
use the Numeric module.  Use dot(m1,m2) or dot(m1,v) to combine
matrices or apply a transformation matrix to a vector, respectively.

Cheers,
-- Joe

-- 
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|    Joseph J. Strout           Biocomputing -- The Salk Institute |
|    joe at strout.net             http://www.strout.net              |
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