From: timd at macquarie.com.au (Timothy Docker)
Date: 11 May 1999 09:24:43 +1000
Subject: PyOpenGL on Linux: waiting for hardware acceleration
References: <7h7eg1$h8s$1@nnrp1.deja.com>
Message-ID: <m4iemkofqys.fsf@macquarie.com.au>
Content-Length: 1049
X-UID: 1999                                                 

srenner at lycosmail.com writes:

> Does anyone have hardware acceleration working with Linux yet? I have
> been waiting for over a year -- it is always reputed to be just
> around the corner. If anyone wants to do complete 3d toy world/game
> prototyping in Python, the tools are already in place. I should know,
> since that's what I've been spending all my time on.

If you are have a 3dfx based graphics card, then 3d hardware
acceleleration+linux+mesa+python works fine. I've had this working for
some time now (toy usage only though).

There were no tricks to getting this to work, just build mesa with
3dfx support, build python, build pyOpenGL, and start coding python.

The major drawback - with the card that I have 3d can only be fully
accellerated with full screen output. Output to a window requires a
copy of the frame, which slows things down alot (but it still much
faster than software only mesa).


--------------------------------------------------------------
Tim Docker                               timd at macquarie.com.au




