From: downstairs at home.com (TM)
Date: Thu, 08 Apr 1999 05:21:29 GMT
Subject: povray.py
References: <__YN2.30200$FZ5.11443@news.rdc1.sfba.home.com> <y0jpv5hx606.fsf@vier.idi.ntnu.no> <m3bth1wk8b.fsf@solo.david-steuber.com> <slrn7go62n.f5i.quinn@cruzeiro.ugcs.caltech.edu>
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X-UID: 1572                                                  

I would love a copy.  I've only written a few (simple) modules,
but I'd sure like to try and help you out.

    Please let me know where I can download it or send it to my
other e-mail address:  mrfusion at home.com

Thanks!
Tom

P.S. By the way, there is a module called terry that generates renderman
code.
I think they even list it on python.org.  What I'd REALLY rather see is a
module
that could manipulate pre generated .rib files.  God that would make my life
easier......


> Well, I don't have RenderMan, but I did write a pov.py module.  It does
> basically what you described, and eventually I'm going to add animation
> features and basic physics (the ocaml module I wrote before did that) and
> stuff like "magic" transforms that align one object with another, spline
> curves etc.  I've designed some scenes in it, and it's wordier than pov,
but
> has all the benefits of a real language.  It doesn't do the new halo
syntax
> because the pov people have yet to release an updated unix version
> (grumblegripegrunt).  It's incomplete, and written when I was first
learning
> python, and I haven't worked on it for a while, but I'll send it to anyone
> interested.  Perhaps we could collaborate?






