ui: add column sep between menu and listing
parent
325bb5bff2
commit
aade41401e
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@ -109,11 +109,18 @@ impl Component for Listing {
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false => total_cols,
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};
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let mid = get_x(bottom_right) - right_component_width;
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if self.dirty && self.show_divider && mid != get_x(upper_left) {
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for i in get_y(upper_left)..=get_y(bottom_right) {
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grid[(mid, i)].set_ch(VERT_BOUNDARY);
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grid[(mid, i)].set_fg(Color::Default);
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grid[(mid, i)].set_bg(Color::Default);
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if self.dirty && mid != get_x(upper_left) {
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if self.show_divider {
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for i in get_y(upper_left)..=get_y(bottom_right) {
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grid[(mid, i)].set_ch(VERT_BOUNDARY);
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grid[(mid, i)].set_fg(Color::Default);
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grid[(mid, i)].set_bg(Color::Default);
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}
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} else {
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for i in get_y(upper_left)..=get_y(bottom_right) {
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grid[(mid, i)].set_fg(Color::Default);
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grid[(mid, i)].set_bg(Color::Default);
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}
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}
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context
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.dirty_areas
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@ -445,10 +452,9 @@ impl Listing {
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if !self.is_dirty() {
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return;
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}
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if self.show_divider {
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area = (area.0, pos_dec(area.1, (1, 0)));
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}
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clear_area(grid, area);
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/* visually divide menu and listing */
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area = (area.0, pos_dec(area.1, (1, 0)));
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let upper_left = upper_left!(area);
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let bottom_right = bottom_right!(area);
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self.dirty = false;
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